Joust and War

Office of Joust and War

This ministry office handles all aspects of combat, including weapon and armor standards, and supervising the lists during tournaments and wars.

Ministers

Minister of Joust and War: Sir Salvatore Tecchi
Deputy Minister: Captian Brient McQuane

Crown Marshal: Sir Arion Hirsch von Schutzhundheim
Crown Marshal: Sir Eric Harbinger

Weapons Play Testing

Weapons Play Testing Form

Articles

Manuals

Combat Authorization

Styles of Combat

Shinai

This level is the general entry point for most combatants. The 'shinai' is a split-bamboo sword used in martial arts training. It is designed to minimize the impact for a slashing blow. No thrusting is allowed when using a shinai. This level of combat is open to all qualified combatants age 13 and over.

Schlager (Renaissance) Combat

Simulating the less heavily armored combat of late in Adria's focus period, this type of combat uses steel Schlager-style blades to represent the epees and rapiers common to this time.

Cut and Thrust

Before Renaissance fencing became common, there were still combatants who relied upon speed rather than strength for their blows. Cut and thrust requires heavier armor than Shinai or Schlager, but still significantly less than armored combat.

Armored (Steel) Combat

Unique to Adria and its siblings, the use of unchoreographed steel weapons and heavy armor is what makes our organization so different. No combatant can truly be called a Champion until they have won the field in armored combat.

Tournaments

Each month, the Crowns of each chartered subdivision hold tournaments for the populace. Each tourney list is appropriate to one of the styles of combat listed above. Schlager is further divided between beginners (sergeants) and more advanced combatants, including knights.

Wars

The Adrian Empire, and many of its larger subdivisions often choose their Crowns through broad-scale competitions we call wars. It is a great attraction for the combatants to have a chance to face dozens of combatants across an open field, and to participate in complex scenarios designed to test both strategy and combat ability.

In addition to Crown wars (used to compete for the Crown), subdivisions can also host what are called "Fun Wars". Set against the backdrop of some elaborate plot line, these wars are just for fun, and the chance to participate where the stakes aren't quite so high.